I first dabbled with 3D modelling via car shape editors for Grand Prix 3, but it was the combination of zModeler and Grand Prix 4 that really allowed my skills to develop. 3DS Max is now my modelling package of choice, with rFactor and VRay used to showcase my work.


This section aims to showcase my development as a texture artist and to discuss improvements in various methodologies and skills over the years.


Photography has long been a passion of mine and on occasion I have been fortunate enough to shoot some major motorsport events. Presented here are highlights of my personal photography archive.