3D

I first dabbled with 3D modelling via car shape editors for Grand Prix 3, but it was the combination of zModeler and Grand Prix 4 that really allowed my skills to develop. 3DS Max is now my modelling package of choice, with rFactor and VRay used to showcase my work.

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2D

This section aims to showcase my development as a texture artist and to discuss improvements in various methodologies and skills over the years.

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Photography

Photography has long been a passion of mine and on occasion I have been fortunate enough to shoot some major motorsport events. Presented here are highlights of my personal photography archive.

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