Riley MKXI

Early experiments with texture baking in 3dsMax to generate ambient occlusion (shadow) maps. Generally more consistent and certainly far less time consuming than hand drawing everything!

In the case of this and several other projects the baked shadows were augmented with some heavier hand drawn shades and highlights due to my baking methodology not being fully mature. This is not the case for my latest creations.


Some details taken from photographs were also used to add realism, such as the body clips, fuel fillers and light/grille stickers. Click the above image to open the full (2048×2048) texture.


The base textures without the baked shadows are fairly simple, especially this interior texture. The results however are better than doing everything by hand and much less costly in terms of time.

Renders of the Lexus Riley MKXI can be seen here.